Games and Puzzles Market Opportunities And Challenges, Threat And Affecting Factors, 2019-2025

Games and puzzles are played for entertainment as well as educational purpose. Games could vary from indoor to outdoor to online types, where some of them could be played as a sport. Puzzles are a specific type of game that test the knowledge, ingenuity, or responsiveness of the players. There are different types of puzzles played around the globe, including logic, relational, number, word-search, and crossword puzzles. Logical thinking is one of the important requirements of puzzle games.

With a view to gain a strong foothold in the global games and puzzles market, companies are observed to launch new and interesting products. In May 2019, Social Point, a Spanish video game developer, made an announcement regarding the availability of its all-new crossword puzzle game Word Life, a free-to-play offering, on Android and iOS devices. According to researchers, online games and puzzles are already attracting a large number of consumers in the global market.

Market Dynamics

The gradually increasing inclination toward playing educational and thought-provoking games and puzzles is foreseen to bode well for the global market. Emerging regions such as Asia Pacific are witnessing a large availability of affordable toys, games, and puzzles. This is expected to draw more consumers and put a positive impact on the global games and puzzles market in the long term. However, the growing concern of parents and guardians of children who spend a lot of time playing games and puzzles is predicted to hamper sales globally. Online games could be addictive for children and teenagers, which could affect their health as well as academic performance.

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Key Players

The report covers leading manufacturers such as Ravensburger AG, Hasbro, Buffalo Games, Springbok Puzzles, and Cobble Hill. Each player studied in the report is profiled based on recent developments, market share, and business strategies.

Market Segmentation

By License

  • Licensed
  • Non-licensed

By Type

  • Puzzles
  • Games

By Distribution

  • Brick and Mortar
  • E-commerce

Market Analysis by Regions and Countries

The Middle East and Africa (GCC Countries and Egypt.)
North America (the United States, Mexico, and Canada.)
South America (Brazil etc.)
Europe (Turkey, Germany, Russia UK, Italy, France, etc.)
Asia-Pacific (Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia.)

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